I can not write about certain things as does are sensetive information and some material need premmision to share.
But i am free to post and write about my own development with visual ballistic solutions.
NOTE: The following information is not complete solution or complete playing modell.
Its only development to try to solve different parameters to make some accurate estimation with out using any kind of device. So if some one try this, you do so on your own risk. I have nothing to do with your action based upon this material.
Wheel Singnature
The idea is to estimate ball speed and rotor speed in the same time and get a visual read or reference number.
First we need to take the dealers release number and to do that we have to have a reference deflector.
That particular reference deflector is based upon what kind of dominant drop zone you have, where ball jumps should donate into same high probability area, that is how you determine which deflector is going to be your reference deflector.
Now we wait for the dealer to grab the ball and release it or spin it.
Then we wait for the ball to pass our reference deflector once and make one more full lap.
Now we read the dealers release number when the ball is over the reference deflector.
You memorize this number and follow it moving until the rotor has done one full rotation.
In the same time you count have many rounds the ball does, ball laps.
Now the rotor has made one full rotation and the number is below the reference deflector.
But the ball has made three rounds/laps and are on its fourth round/lap.
Your dealer release number you memorize was number 26 and it does now pass your reference deflector with three pockets and the ball is now over your referenc deflector.
Now during the next milliseconds the ball will be over your reference number 26 and its six pockets from your reference deflector.
This is what happend.
Ball made four laps and six pocket when it match (ball was over your reference number). Now if you enconter a new spin later on where the ball pass your reference deflector four times/laps and match your reference number with six pocket difference - then you have the same spin with the same charistics/pattern.
1) The ball speed had the same or similiar ball speed
2) Rotor travel with the same or similiar speed
So some spins make a gap with 123456789 pockets and four ball rounds/laps.
But is different for different ball speeds.
a) Fast spin can make ball 3 rounds/laps with 12345678 pocket gaps/patterns
b) Medium spin can make ball 4 rounds/laps with 123456789 pocket gaps/patterns
c) Slow spin can make ball 5 rounds/laps with 123456789 pocket gaps/patterns
So there exist different states which we can find the Wheel signature with.
Dealer spin and ball combination.
The gap with pockets key the particular ball speed and rotor combination for that particular spin.
When it repeats your expectation is to find the ball end up with the same distance/offset.
So the release number is important to as Visual read to get distance to outcome based upon the particular ball lap pattern with pocket gap pattern category.
My assumption is that you can rape a Wheel long term based upon wheel signatures with Visual ballistic parameters.
When you take Laurance Scott crossover to esitmate ball speed he categorize the esitmation with similaritys to key the same optimal speed.
He has a wide gap wich get fuzzy estimation, middle gap which give good estimation and tight get to early estimation.
Does are 1) To slow 2) Medium 2) To fast
This deceleration patterns is common and that is the gap with pockets i describe above.
So we have to track and charting Wheel to find the optimal bias or optimal gap with round/lap combination to explore a wheels weakness.
So even if not every spin with a match make the same result each time, so should our expectation be that a bias pattern/offset should emerge.
This can easy be test with video software and video spins to count the timmings for sever differen spins with the same category.
For example you have 10 samples or spins with 4 rounds/laps and 6 pocket gaps.
Then the 4 rounds/laps with 6 pocket gaps should have the same timmings - timeframe.
That is how you validate a method of visual ballistics.
What i am missing with this method or are afraid of is how much the difference drift when you take a sample of 10 spins with for example 4 rounds/laps and six pockets.
Deceleration pattern can be difficult taking timmings at beginning of spin when ball is at chaotic state.
So one idea might be tracking and charting later during spin.
For example if you have a Wheel that at average make 28 rounds/laps you might encounter to much duration and chatter to get accurate prediction or estimation.
But if you skip the first 8 to 10 rounds/laps you might find accurate results.
But i am free to post and write about my own development with visual ballistic solutions.
NOTE: The following information is not complete solution or complete playing modell.
Its only development to try to solve different parameters to make some accurate estimation with out using any kind of device. So if some one try this, you do so on your own risk. I have nothing to do with your action based upon this material.
Wheel Singnature
The idea is to estimate ball speed and rotor speed in the same time and get a visual read or reference number.
First we need to take the dealers release number and to do that we have to have a reference deflector.
That particular reference deflector is based upon what kind of dominant drop zone you have, where ball jumps should donate into same high probability area, that is how you determine which deflector is going to be your reference deflector.
Now we wait for the dealer to grab the ball and release it or spin it.
Then we wait for the ball to pass our reference deflector once and make one more full lap.
Now we read the dealers release number when the ball is over the reference deflector.
You memorize this number and follow it moving until the rotor has done one full rotation.
In the same time you count have many rounds the ball does, ball laps.
Now the rotor has made one full rotation and the number is below the reference deflector.
But the ball has made three rounds/laps and are on its fourth round/lap.
Your dealer release number you memorize was number 26 and it does now pass your reference deflector with three pockets and the ball is now over your referenc deflector.
Now during the next milliseconds the ball will be over your reference number 26 and its six pockets from your reference deflector.
This is what happend.
Ball made four laps and six pocket when it match (ball was over your reference number). Now if you enconter a new spin later on where the ball pass your reference deflector four times/laps and match your reference number with six pocket difference - then you have the same spin with the same charistics/pattern.
1) The ball speed had the same or similiar ball speed
2) Rotor travel with the same or similiar speed
So some spins make a gap with 123456789 pockets and four ball rounds/laps.
But is different for different ball speeds.
a) Fast spin can make ball 3 rounds/laps with 12345678 pocket gaps/patterns
b) Medium spin can make ball 4 rounds/laps with 123456789 pocket gaps/patterns
c) Slow spin can make ball 5 rounds/laps with 123456789 pocket gaps/patterns
So there exist different states which we can find the Wheel signature with.
Dealer spin and ball combination.
The gap with pockets key the particular ball speed and rotor combination for that particular spin.
When it repeats your expectation is to find the ball end up with the same distance/offset.
So the release number is important to as Visual read to get distance to outcome based upon the particular ball lap pattern with pocket gap pattern category.
My assumption is that you can rape a Wheel long term based upon wheel signatures with Visual ballistic parameters.
When you take Laurance Scott crossover to esitmate ball speed he categorize the esitmation with similaritys to key the same optimal speed.
He has a wide gap wich get fuzzy estimation, middle gap which give good estimation and tight get to early estimation.
Does are 1) To slow 2) Medium 2) To fast
This deceleration patterns is common and that is the gap with pockets i describe above.
So we have to track and charting Wheel to find the optimal bias or optimal gap with round/lap combination to explore a wheels weakness.
So even if not every spin with a match make the same result each time, so should our expectation be that a bias pattern/offset should emerge.
This can easy be test with video software and video spins to count the timmings for sever differen spins with the same category.
For example you have 10 samples or spins with 4 rounds/laps and 6 pocket gaps.
Then the 4 rounds/laps with 6 pocket gaps should have the same timmings - timeframe.
That is how you validate a method of visual ballistics.
What i am missing with this method or are afraid of is how much the difference drift when you take a sample of 10 spins with for example 4 rounds/laps and six pockets.
Deceleration pattern can be difficult taking timmings at beginning of spin when ball is at chaotic state.
So one idea might be tracking and charting later during spin.
For example if you have a Wheel that at average make 28 rounds/laps you might encounter to much duration and chatter to get accurate prediction or estimation.
But if you skip the first 8 to 10 rounds/laps you might find accurate results.